Friday 7 September 2012

Act 3 - Bootcamp






valkyrie type thing, top down
Ben: you’ve got some really nice consistent lighting going on around the eybrow ridge that you
then totally lose around the mouth and noise. Her upper lip is facing the light at the same angle
her cheeks are, but is almost twice as dark. The upper part of the cheek should transition to
dark more subtley as well, as right now I can still make out clearly the brush stroke, but it’s not
defining a real anatomy break in direction. Overall it’s nice, just needs more consistency in the
lighting.






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(10/6/12) This was the sdk week where we were given basic mesh which we had to transform in to some creature and stuff. Each sdk was supposed to be lit from different angles, so the first one was side to side then the second one was from top and the third which is front and back. I was constantly on the back foot from here onwards as i was still trying to finish/fix that glove from week 2 and i was indecisive on which SDK I was going to do which lighting. and ended up rushing them...and me being me ( not just me others too) wrote like disclaimers at the end of each work saying i don't like/ not good at doing creatures and stuff....which I hope none of us will NEVER ever repeat:)!

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