Thursday 6 September 2012

Act 2 - Bootcamp

Gloves





Honestly i’m terrible at making hands, I think i’ve put some of the loops in the right area.

Ben: Get more hand photos and look at your own hand, really study it. Also rob from the palm
and back of the hand to give more to the fingers.

Jesse: Rotate that thumb down. As Ben says, look down at your hands. You cannot pose your
thumb like that, and if you do, it’s not comfortable. Model hads at a more relaxed position.

Saran:Thanks will do








Jacque: You need waay more polygons around the horns, and waaay less going along the
horn.
It’s 8-sided at the base, but it doesnt need to be 8-sided at the tip.
An approach like this is significantly lower polygons, but a much smoother silhouette.

.........................................................................................................................................

Ant





Fire Hydrant





Jacque: Purpose was to get this model to be ‘airtight. We don’t want to see intersections like
that.
Sarankan: Darn, looks like I royally screwed up Week 2, will make it up.

Fist




Glove - 2nd attempt




 Update v2 - Hey, I updated this and spent some of the remaining tris in defining some of the
areas, hope it was the right decision.





Salamander


 Jacque: There isn’t enough edgeloops that go up/down. This makes your silhouette read blocky,
and not deform very well.
The tail should have way more than 2 edgeloops around it. Maybe like 5.

..............................................................................................................................................
 Fire Hydrant- v2


..............................................................................................................................................
Jeans



Carribou head?



Im slowly getting the hang of this triangular style of modelling...

.............................................................................................................................................

Thoughts (2/6/12): Now that its been some time.... Firstly this is where the core skills reside. It is often too easy to overlook the importance of low poly modelling and students usually consider this as backward thinking and not very "current gen" (i was once guilty of this too) . This task definitely made me constantly re-evaluate the model technically and visually. Since the tris budget for these models were quite low, it forced me to adapt different modelling techniques and at some points it felt as if I was playing chess with the model as it was a constant balancing act to get slightly better silhouette or topology.
These were some of the better models from that week also, I kept redoing a lot of the models for practice and getting used to the modelling technique

No comments:

Post a Comment