Wednesday 13 October 2010

Introduction

First of all before i even write anything I hope this blog is soothing on the eyes ..i tried almost everything ..this background was the best i could find.

Hi I am Sarankan, also known as "Saran" The main reason why I decided to do Game Art course was mostly because of a visit from Michael Powell almost 3 or 4 years ago to my college which instantly changed my perception on Game art. I had never considered in doing Game ART as a course as I assumed like many others it was just a bit of fun and games and nothing serious, however as soon as I discovered the actual technicalities of the course and by visiting many open days, it was the only thing I had ever wanted to do and at Demontfort. This was mainly because I always loved the 2d aspects such as still life, measured and figure drawings and it was almost a complete treat to be able to do this on a very regular basis while learning the necessary 3d skills to develop in becoming a game artist. I really like the idea of being in a course that would fulfil both of my best interests, games and art.
I have always been fascinated of how much work and technical skill that is required in making these sophisticated games. I am more committed than ever to understand all the mainstream workflows and techniques that is required to become a game artist. I have also been equally intrigued by the visual quality of films and before this course and if I ever had a dream job it would most certainly be a matte painter as I was shocked on Dylan Cole’s work in Lord of the Rings: Return of the king, it was definitely breathtaking to see those stunning scenes and to think someone had painted theses backgrounds was unreal to me at that time.
The art foundation last year was something I wanted to experience before I started the Game art course due of how different it was to A-Levels as I was expected to do a lot of self-directed learning and experimentation which I was not used to and it also helped me realise my main interests so if i were to pick a Dream Job now it would definitely be a Character artist (eventually a Lead Character Artist) as when I previously dreamt of being a matte painter it was mostly due to inspiring work from Dylan Cole and Chris Stoski but this time it was because out of all the work that I produced in Art foundation i enjoyed drawing people the most, which at a later stage was heading towards character art for my final project in art foundation. Figure drawing was also something that I really enjoyed very much that I hope to continue improving this year and hope to experiment modelling the human form in 3d.
The next 3 years are going to be very crucial in my learning and there is no way that I will be able to achieve my goal of becoming a character artist with the average or the minimum amount of work, so I want to push myself and self teach new techniques to constantly keep pushing the bar and create something better each time and learn vital knowledge from my tutors